Valerie

Pandemonium · 10th Edition

Valerie

Aeldari

Aeldari
Final detachment Drafted, not selected

DR Detachment Rule 1 of 3 drafted

Detachment Rule Drafted

Hallowed Martyrs

Each time a model from your army makes an attack, add 1 to the Hit roll if that model's unit is below its Starting Strength, and add 1 to the Wound roll as well if that model's unit is Below Half-strength.

Detachment Rule Drafted

Armoured Warhost

Ranged weapons equipped by VEHICLE models from your army have the [ASSAULT] ability and you can re-roll Advance rolls made for VEHICLE FLY units from your army.

Detachment Rule Selected

Renegade Raiders

Ranged weapons equipped by models from your army have the [ASSAULT] ability, and each time a model from your army makes an attack that targets a unit within range of an objective marker, improve the Armour Penetration characteristic of that attack by 1.

ST Stratagems 6 of 9 drafted

Stratagem
1CP Selected

Orbital Oversight

When
Your opponent's Shooting phase, just after an enemy unit has selected its targets.
Target
One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit's attacks.
Effect
Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18", or, if your unit has the Lone Operative ability, if the attacking model is within 6".
Stratagem
1CP Selected

Relentless Terror

When
Your Movement phase, just after an INFANTRY unit from your army Falls Back.
Target
That unit.
Effect
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Stratagem
1CP Selected

Mireslick

When
Your opponent's Movement phase, when an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.
Target
One unit from your army that is within Engagement Range of that enemy unit.
Effect
Until the end of the phase, while an enemy unit is within Engagement Range of your unit, each time that unit is selected to Fall Back, it must take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.
Stratagem
1CP Drafted

Honour the Prince

When
Your Movement phase.
Target
One INFANTRY unit from your army that has not been selected to move this phase.
Effect
Until the end of the phase, if your unit Advances, do not make an Advance roll. Instead, add 6" to the Move characteristic of models in your unit.
Stratagem
1CP Selected

Eager for the Kill

When
Start of your Movement phase.
Target
Up to two WYCHES units from your army, or one other unit from your army, that have not been selected to move this phase.
Effect
Until the end of the phase, each time one of those units Advances, do not make an Advance roll for it. Instead, add 6" to the Move characteristic of models in that unit.
Stratagem
1CP Drafted

Voice of Devotion

When
Your Command phase.
Target
One INFANTRY or MOUNTED unit from your army.
Effect
Select the Chorus of Relentless Hate, Rite of Perfervid Wrath or Chant of Deathless Devotion Litany. Until the end of the battle round, that Litany is active for your unit.
Stratagem
1CP Drafted

Corrosive Viscera

When
Your opponent's Shooting phase or the Fight phase, just after a MONSTER model from your army with the Deadly Demise ability that cannot Fly is destroyed.
Target
That MONSTER model. You can use this Stratagem on that model even though it was just destroyed.
Effect
Do not roll one D6 to determine whether mortal wounds are inflicted by your model's Deadly Demise ability. Instead, mortal wounds are automatically inflicted.
Stratagem
1CP Selected

Armour of Contempt

When
Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target
One unit from your army that was selected as the target of one or more of the attacking unit's attacks.
Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Stratagem
1CP Selected

Opportunistic Raiders

When
End of the Fight phase.
Target
One unit from your army that was eligible to fight this phase.
Effect
If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6" or up to 12" if it is a MOUNTED unit. Otherwise, your unit can make a Fall Back move. It cannot embark within a TRANSPORT at the end of this move if it disembarked from a TRANSPORT this turn.

EN Enhancements 2 of 6 drafted

Enhancement
20pts Drafted

Adrenal Infusions

INFANTRY unit only. This unit can perform the Fade Back Agile Manoeuvre without spending a Battle Focus token to do so. It can do so even if other units have done so in the same phase, and doing so does not prevent other units from performing the same Agile Manoeuvre in the same phase.

Enhancement
20pts Selected

Dimensional Sanctum

Models in the bearer's unit have the Infiltrators ability.

Enhancement
20pts Drafted

Big Gob

INFANTRY model only. At the start of the Fight phase, select one enemy unit within Engagement range of the bearer. That unit must take a Battle-shock test, and when doing so, subtract 1 from the result.

Enhancement
10pts Selected

Ignis Judicium

INFANTRY model only. The bearer's ranged weapons have the [DEVASTATING WOUNDS], [MELTA 1] and [PRECISION] abilities.

Enhancement
15pts Drafted

Scroll of Proclamation

Each time the bearer's unit declares a charge, if one or more targets of that charge are within range of an objective marker, you can re-roll the Charge roll.

Enhancement
20pts Drafted

Purgation's Hand

At start of the battle, create a defensive line. Each time the bearer makes a melee attack, if the bearer is on your defensive line, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.