At the start of your Command phase, select which Combat Drugs will be active for INFANTRY and MOUNTED units in your army until the start of your next Command phase. To do so, either select one from the list below (you cannot select the same Combat Drug more than once per battle), or randomly select two by rolling two D6.
1. Add 1 to the Attacks characteristic of melee weapons equipped by models from your army.
2. Add 2" to the Move characteristic of models from your army.
3. Improve the Weapon Skill characteristic of melee weapons equipped by models from your army by 1.
4. Add 1 to the Toughness characteristic of models from your army.
5. Add 1 to the Strength characteristic of melee weapons equipped by models from your army.
6. Improve the Leadership characteristic of models from your army by 1, and improve the Ballistic Skill characteristic of ranged weapons equipped by models from your army by 1.
Detachment RuleDrafted
Peerless Bladesmen
Each time a unit from your army is selected to fight, if it made a Charge move this turn, select one of the abilities below. While resolving those attacks, melee weapons equipped by models in that unit have that ability:
• [LETHAL HITS]
• [SUSTAINED HITS 1]
Detachment RuleDrafted
Godhammer Assault Force
Each time a unit from your army declares a charge, if it disembarked from a TRANSPORT this turn, after selecting the targets of that charge, select one of those targets; that enemy unit must take a Battle-shock test.
Each time a model in a unit from your army makes a melee attack, if it disembarked from a TRANSPORT this turn, add 1 to the Hit roll.
STStratagems6 of 9 drafted
Stratagem
1CPSelected
Kraken Rounds
When
Your Shooting phase.
Target
One INFANTRY unit from your army that has not been selected to shoot this phase.
Effect
Until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1 and improve the Range characteristic of those weapons by 6".
Restrictions
You cannot select any units that have already been targeted with either the Dragonfire Rounds or Hellfire Rounds Stratagems this phase.
Stratagem
1CPSelected
Shroud of Chaos
When
Start of your opponent's Shooting phase.
Target
One PSYKER or MONSTER unit from your army.
Effect
Until the end of the phase, your unit has the following ability: Shroud of Chaos (Aura): Models in friendly units within 6" of this unit have the Stealth ability.
Stratagem
1CPSelected
Rotate Ion Shields
When
Your opponent's Shooting phase, just after an enemy unit has selected its targets.
Target
One VEHICLE unit from your army that was selected as the target of one or more of the attacking unit's attacks.
Effect
Until the end of the phase, models in your unit have a 4+ invulnerable save.
Stratagem
1CPDrafted
Suffering and Sacrifice
When
Start of the Fight phase.
Target
One INFANTRY or WALKER unit from your army.
Effect
Until the end of the phase, each time an enemy model within Engagement Range of your unit selects its targets, it must select your unit as the target of its attacks.
Stratagem
1CPDrafted
On My Position
When
End of your opponent's Fight phase.
Target
One INFANTRY unit from your army that is within Engagement Range of one or more enemy units.
Effect
Roll one D6 for each enemy unit within Engagement Range of your unit: on a 2+, that enemy unit suffers D6 mortal wounds. Then, your unit suffers 3D3 mortal wounds.
Stratagem
1CPDrafted
Kaleidoscopic Tempest
When
Your opponent's Shooting phase, just after an enemy unit has selected its targets.
Target
One THOUSAND SONS PSYKER unit from your army that was selected as the target of one or more of the attacking unit's attacks.
Effect
Until the end of the phase, your unit has the Stealth ability, and, if your unit is wholly within your army's Flow of Magic, each time an attack targets your unit, it has the Benefit of Cover against that attack.
Stratagem
1CPSelected
Crash Through
When
Your Movement phase or your Charge phase.
Target
One VEHICLE unit from your army that has not been selected to move or charge this phase.
Effect
Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features as if they were not there.
Stratagem
1CPSelected
Multipotentiality
When
Your Movement phase.
Target
One unit from your army that Fell Back this phase.
Effect
Until the end of your turn, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Stratagem
1CPSelected
Fractal Disjunction
When
Your opponent's Shooting phase, just after an enemy unit has selected its targets.
Target
One unit from your army (excluding MONSTERS) that was selected as the target of one or more of the attacking unit's attacks.
Effect
Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
ENEnhancements2 of 6 drafted
Enhancement
15ptsDrafted
Radiant Champion
INFANTRY model only. The bearer's melee weapons have the [PRECISION] ability, and while the bearer is wholly within your army's Hallowed Ground, each time a melee attack made by the bearer scores a wound, the target of that attack suffers 1 mortal wound in addition to any normal damage.
Enhancement
10ptsDrafted
Champion of Humanity
While the bearer is leading a unit, models in that unit can ignore any or all modifiers to their characteristics and/or to any roll or test made for them (excluding modifiers to saving throws).
Enhancement
15ptsDrafted
Deathwing Assault
INFANTRY model with the Deep Strike ability only. The bearer's unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
Enhancement
10ptsSelected
Litanies of Faith
At the start of your Command phase, if the bearer is on the battlefield, take a Leadership test for the bearer. If that test is passed, you gain 1 Miracle dice.
Enhancement
20ptsDrafted
Protector of the Paths
INFANTRY model only. Once per battle round, you can target the bearer's unit with the Fire Overwatch Stratagem for 0CP, and while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+, or unmodified Hit rolls of 4+ instead if the bearer's unit is within range of an objective marker you control.
Enhancement
20ptsSelected
Abhuman Detail
You can add an OGRYN SQUAD or BULLGRYN SQUAD unit to your army. In the Declare Battle Formations step, the bearer must be attached to an OGRYN SQUAD or BULLGRYN SQUAD unit.