At the start of your Command phase, select which Combat Drugs will be active for INFANTRY and MOUNTED units in your army until the start of your next Command phase. To do so, either select one from the list below (you cannot select the same Combat Drug more than once per battle), or randomly select two by rolling two D6.
1. Add 1 to the Attacks characteristic of melee weapons equipped by models from your army.
2. Add 2" to the Move characteristic of models from your army.
3. Improve the Weapon Skill characteristic of melee weapons equipped by models from your army by 1.
4. Add 1 to the Toughness characteristic of models from your army.
5. Add 1 to the Strength characteristic of melee weapons equipped by models from your army.
6. Improve the Leadership characteristic of models from your army by 1, and improve the Ballistic Skill characteristic of ranged weapons equipped by models from your army by 1.
Each time a unit from your army is selected to fight, if it made a Charge move this turn, select one of the abilities below. While resolving those attacks, melee weapons equipped by models in that unit have that ability:
• [LETHAL HITS]
• [SUSTAINED HITS 1]
Each time a unit from your army declares a charge, if it disembarked from a TRANSPORT this turn, after selecting the targets of that charge, select one of those targets; that enemy unit must take a Battle-shock test.
Each time a model in a unit from your army makes a melee attack, if it disembarked from a TRANSPORT this turn, add 1 to the Hit roll.
INFANTRY model only. The bearer's melee weapons have the [PRECISION] ability, and while the bearer is wholly within your army's Hallowed Ground, each time a melee attack made by the bearer scores a wound, the target of that attack suffers 1 mortal wound in addition to any normal damage.
While the bearer is leading a unit, models in that unit can ignore any or all modifiers to their characteristics and/or to any roll or test made for them (excluding modifiers to saving throws).
INFANTRY model with the Deep Strike ability only. The bearer's unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
At the start of your Command phase, if the bearer is on the battlefield, take a Leadership test for the bearer. If that test is passed, you gain 1 Miracle dice.
INFANTRY model only. Once per battle round, you can target the bearer's unit with the Fire Overwatch Stratagem for 0CP, and while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+, or unmodified Hit rolls of 4+ instead if the bearer's unit is within range of an objective marker you control.
You can add an OGRYN SQUAD or BULLGRYN SQUAD unit to your army. In the Declare Battle Formations step, the bearer must be attached to an OGRYN SQUAD or BULLGRYN SQUAD unit.
CHARACTERS
Berehk Stornbröw (95 pts)
Kromlôk's Revenge
Warforge Gauntlets
Buri Aegnirssen (95 pts)
Autoch-Pattern Bolt Pistol
Bane
Grimnyr (65 pts)
1x Grimnyr
Ancestral Ward Stave
Ancestral Wrath
2x CORV
Autoch-Pattern Bolter
Close Combat Weapon
Enhancement: Abhuman Detail (+20 pts)
Memnyr Strategist (45 pts)
Autoch-Pattern Bolt Pistol
Close Combat Weapon
Enhancement: Litanies of Faith (+10 pts)
Ûthar the Destined (95 pts)
Rampart Crest
Blade of the Ancestors
Volkanite Disintegrator
MOUNTED
Hernkyn Pioneers (80 pts)
1x Hernkyn Pioneer
Panspectral Scanner
Bolt Revolver
Bolt Shotgun
Magna-coil AutoCannon
Plasma Knife
1x Hernkyn Pioneer
Rollbar Searchlight
Bolt Revolver
Bolt Shotgun
Magna-coil AutoCannon
Plasma Knife
1x Hernkyn Pioneer
Bolt Revolver
Bolt Shotgun
HYLas Rotary Cannon
Magna-coil AutoCannon
Plasma Knife
VEHICLES
Hekaton Land Fortress (240 pts)
Panspectral Scanner
Armoured Wheels
MATR AutoCannon
Heavy Magna-rail Cannon
2x Twin Bolt Cannon
Hekaton Land Fortress (240 pts)
Panspectral Scanner
Armoured Wheels
MATR AutoCannon
Heavy Magna-rail Cannon
2x Twin Bolt Cannon
Sagitaur (90 pts)
Armoured Wheels
Twin Bolt Cannon
HYLas Beam Cannon
Sagitaur (90 pts)
Armoured Wheels
Twin Bolt Cannon
MATR AutoCannon
BATTLELINE
Hearthkyn Warriors (100 pts)
1x Theyn
Weavefield Crest
Autoch-Pattern Bolt Pistol
Close Combat Weapon
Theyn's Pistol
5x Hearthkyn Warriors
Autoch-Pattern Bolt Pistol
Close Combat Weapon
Ion Blaster
2x Hearthkyn Warriors
Autoch-Pattern Bolt Pistol
Close Combat Weapon
Plasma Knife
1x Hearthkyn Warrior
Autoch-Pattern Bolt Pistol
Close Combat Weapon
HYLas Auto Rifle
1x Hearthkyn Warrior
Autoch-Pattern Bolt Pistol
Close Combat Weapon
HYLas Rotary Cannon
INFANTRY
Brôkhyr Thunderkyn (80 pts)
3x Close Combat Weapon
3x Graviton Blast Cannon
Brôkhyr Thunderkyn (80 pts)
3x Close Combat Weapon
3x Graviton Blast Cannon
Bullgryn (200 pts)
6x Bullgryn Maul
6x Brute Shield
Cthonian Beserks (100 pts)
4x Beserks
Concussion Mauls
1x Beserk
Subterranean Explosives
Mole Grenade Launcher
Concussion Maul
Ironkin Steeljacks with Heavy Volkanite Disintegrators (170 pts)
1x Steeljack Theyn
Preymark Crest
Heavy Volkanite Disintegrator
Plasma Knife
5x Ironkin Steeljacks
Heavy Volkanite Disintegrator
Plasma Knife
Hernkyn Yaegirs (90 pts)
7x Hernkyn Yaegirs
Bolt Revolver
Plasma Knife
Close Combat Weapon
1x Hernkyn Yaegir
APM Launcher
Close Combat Weapon
1x Hernkyn Yaegir
Close Combat Weapon
Magna-Coil Rifle
1x Yaegir Theyn
Close Combat Weapon
Bolt Revolver
Plasma Knife