Nick

Pandemonium · 10th Edition

Nick

World Eaters

World Eaters
Final detachment Drafted, not selected

DR Detachment Rule 1 of 3 drafted

Detachment Rule Selected

Infernal Lance

In your Command phase, units from your army can make a Malefic Surge. Each one that does must first take a Leadership test; if that test is failed, that unit suffers D3 mortal wounds. Then, until the start of your next Command phase, that unit is Empowered. While a unit is Empowered it can use one of the Malefic Surge abilities below. Once that unit has used a Malefic Surge ability, it is no longer Empowered.

• Unholy Hunger: When a model in this unit makes a Normal, Advance or Fall Back move, until the end of the phase, add 3" to its Move characteristic.

• Diabolic Power: When this unit is selected to shoot or fight, select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in this unit have the selected ability.

• Unnatural Fortitude: When this unit is selected as the target of an attack, until the end of the phase, select one of the following: Models in this unit have a 5+ invulnerable save. / Models in this unit have the Feel No Pain 6+ ability.

Detachment Rule Drafted

Hallowed Conclave

INFANTRY units from your army are eligible to shoot and declare a charge in a turn in which they Fell Back.

Detachment Rule Drafted

Grand Coven

Each time an enemy unit is selected to shoot or fight and an INFANTRY or MOUNTED unit is selected as a target of those attacks, each of those units can make a Warpmeld Sacrifice. If it does, until the end of the phase, each time an attack targets that unit, subtract 1 from the Wound roll. At the end of the phase, that unit suffers D3 mortal wounds.

Each time an INFANTRY or MOUNTED unit from your army is selected to shoot or fight, before selecting its targets, that unit can make a Warpmeld Sacrifice. If it does, until the end of the phase, each time a model in that unit makes an attack, add 1 to the Wound roll. At the end of the phase, that unit suffers D3 mortal wounds.

ST Stratagems 6 of 9 drafted

Stratagem
2CP Selected

Orks is Never Beaten

When
Fight phase, just after an enemy unit has selected its targets.
Target
One unit from your army that was selected as the target of one or more of the attacking unit's attacks.
Effect
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making attacks, and is then removed from play.
Stratagem
1CP Selected

Unstoppable Rampage

When
Your Movement phase or your Charge phase.
Target
One VEHICLE or MONSTER unit from your army that has not been selected to move or charge this phase.
Effect
Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features as if they were not there.
Stratagem
2CP Selected

Reinforcements!

When
Any phase.
Target
One INFANTRY unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.
Effect
Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with all of its wounds remaining.
Stratagem
1CP Selected

Hulking Brutes

When
Your opponent's Shooting phase, just after an enemy unit has selected its targets.
Target
One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit's attacks.
Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Stratagem
1CP Selected

Bounding Advance

When
Your Movement phase or your Charge phase.
Target
One INFANTRY or BEASTS unit from your army that has not been selected to move or declared a charge this phase.
Effect
Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through models (excluding TITANIC models). When doing so, it can move within Engagement Range of enemy models, but unless it is making a Charge move, it cannot end that move within Engagement Range of them.
Stratagem
1CP Selected

Steadfast Determination

When
Your opponent's Shooting phase, just after an enemy unit has selected its targets.
Target
One unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit's attacks.
Effect
Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
Stratagem
1CP Drafted

Swift Deployment

When
Your Movement phase.
Target
One TRANSPORT unit from your army.
Effect
Until the end of the phase, units can disembark from your TRANSPORT after it has Advanced. Units that do so count as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally.
Stratagem
1CP Drafted

Scintillating Tempo

When
Your Movement phase or your Charge phase, just after a unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge.
Target
That unit.
Effect
Until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at your unit.
Stratagem
1CP Drafted

Auto-Divinatory Targeting

When
Your Command phase.
Target
One VEHICLE unit from your army, and one objective marker.
Effect
Until the start of your next Command phase, ranged weapons equipped by models in your unit have a Ballistic Skill characteristic of 3+ and the [IGNORES COVER] ability, but they can only target units within range of the selected objective marker.

EN Enhancements 2 of 6 drafted

Enhancement
10pts Selected

Firstdrawn Blade

MOUNTED model only. Models in the bearer's unit have the Scouts 9" ability.

Enhancement
35pts Selected

Fasta Than Yooz

INFANTRY model only. Each time the bearer's unit disembarks from a TRANSPORT after that TRANSPORT has made a Normal move, the bearer's unit is still eligible to declare a charge this turn.

Enhancement
30pts Drafted

Medusan Roar

While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of the bearer, each time that unit fails a Battle-shock test, one model in that unit is destroyed (chosen by its controlling player). Once per battle, when such an enemy unit fails a Battle-shock test, you can choose for D3 models in that unit to be destroyed in this way instead.

Enhancement
30pts Drafted

Sacred Rage

Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer's unit have the Fights First ability.

Enhancement
20pts Drafted

Farstryder Node

Models in the bearer's unit have the Deep Strike ability.

Enhancement
20pts Drafted

Regimental Banner

Add 3 to the bearer's Objective Control characteristic.