At the start of the first battle round, select two objective markers on the battlefield. When you draw a line from any part of one of your foundations to the other, if any part of a model's base or hull crosses that line, that model's unit is on your defensive line.
While a unit from your army is on your defensive line, each time a model in this unit makes an attack that targets a visible enemy unit, you can ignore any or all modifiers to the Hit roll, and weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
Detachment RuleSelected
Wrath of the Rock
Each time an attack targets an INFANTRY or MOUNTED unit from your army, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.
Detachment RuleDrafted
Blackspear Task Force
At the start of your Command phase, you can select one of the Mission Tactics listed below. Each Mission Tactic can only be selected once per battle.
• Furor Tactics: Weapons equipped by units from your army have the [SUSTAINED HITS 1] ability.
• Malleus Tactics: Weapons equipped by units from your army have the [LETHAL HITS] ability.
• Purgatus Tactics: Each time a unit from your army makes an attack, if a Critical Hit is scored, that attack has the [PRECISION] ability.
STStratagems6 of 9 drafted
Stratagem
1CPDrafted
Sensory Assault
When
Command phase.
Target
One PSYKER unit from your army.
Effect
Select one enemy unit that is within 18" of and visible to one PSYKER model in your unit. Until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit's Move characteristic and subtract 2 from Charge rolls made for it. In addition, if the Telepathy Discipline is active for your army, that enemy unit must take a Battle-shock test, subtracting 1 from the result.
Stratagem
1CPDrafted
Repelling Sphere
When
Start of your opponent's Charge phase.
Target
One INFANTRY unit from your army.
Effect
Until the end of the phase, each time an enemy unit declares a charge and your unit is one of the targets of that charge, subtract 1 from the Charge roll, or subtract 2 instead if your unit is wholly within your army's Hallowed Ground.
Stratagem
1CPSelected
Truesilver Armour
When
Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target
One INFANTRY unit from your army that was selected as the target of one or more of the attacking unit's attacks.
Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Stratagem
1CPSelected
Contemptuous Disregard
When
Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target
One unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit's attacks.
Effect
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Stratagem
1CPDrafted
Cosmic Precision
When
Your Movement phase.
Target
One NECRONS unit from your army (excluding MONSTER units) that is arriving using the Deep Strike or Hyperphasing abilities this phase.
Effect
Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.
Restrictions
A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.
Stratagem
1CPSelected
Adaptive Strategy
When
Your Command phase.
Target
One unit from your army.
Effect
Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for that unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that Combat Doctrine this battle.
Stratagem
1CPSelected
Insensate Rampage
When
Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target
One unit from your army that was selected as the target of one or more of the attacking unit's attacks.
Effect
Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
Stratagem
1CPSelected
Luminescent Blessing
When
Your opponent's Shooting phase, just after an enemy unit has selected its targets.
Target
One unit from your army that was selected as the target of one or more of the attacking unit's attacks.
Effect
Until the end of the phase, models in your unit have a 4+ invulnerable save.
Stratagem
1CPSelected
Champion's Guidance
When
Your Shooting phase or the Fight phase.
Target
One CHARACTER unit from your army that has not been selected to shoot or fight this phase.
Effect
Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.
ENEnhancements1 of 6 drafted
Enhancement
25ptsDrafted
Skrag Every Stash!
At the end of your Command phase, if the bearer is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
Enhancement
20ptsDrafted
Nightmare Shroud
Each time the bearer's unit disembarks from a TRANSPORT, until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer's unit.
Enhancement
20ptsDrafted
Master of Machine War
INFANTRY model only. In your Command phase, select one VEHICLE model within 6" of the bearer. Until the start of your next Command phase, that VEHICLE is eligible to shoot even if it Fell Back or Advanced this turn.
Enhancement
30ptsDrafted
False Majesty
While a friendly unit (excluding MONSTERS) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Wound roll.
Enhancement
15ptsDrafted
Disciple of Khorne
You may add a BLOODCRUSHERS or FLESH HOUNDS unit to your army. MOUNTED model only. During the Declare Battle Formations step, the bearer must be attached to a BLOODCRUSHERS or FLESH HOUNDS unit. While leading one of these units, the bearer has the Deep Strike ability.
Enhancement
20ptsSelected
Helm of the Fly King
While the bearer is leading a unit, models in that unit cannot be targeted by ranged attacks unless the attacking model is within 18".