At the start of the battle round, you receive 1 additional Battle Focus token.
Each time a unit from your army performs the Swift as the Wind Agile Manoeuvre, until the end of the phase, add an additional 1" to the Move characteristic of models in that unit.
Each time a unit from your army performs an Agile Manoeuvre that involves rolling a D6, add 1 to the result.
Detachment RuleDrafted
Plague Legion
While an enemy unit is within 9" of one or more units from your army, that enemy unit is within your army's Shadow of Chaos. In each player's Command phase, select one enemy unit within your army's Shadow of Chaos. That unit must take a Battle-shock test.
Detachment RuleDrafted
Lions of the Emperor
Each time a model in a unit from your army (excluding VEHICLES) makes an attack, if there are no other friendly units within 6" of that unit, add 1 to the Hit roll and add 1 to the Wound roll.
STStratagems6 of 9 drafted
Stratagem
1CPSelected
Unrestrained Rage
When
Your Movement phase, just after a VEHICLE unit from your army Advances or Falls Back.
Target
That unit.
Effect
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
Stratagem
1CPSelected
Appointed Hour
When
Your Shooting phase or the Fight phase.
Target
One INFANTRY or WALKER unit from your army that has not been selected to shoot or fight this phase.
Effect
Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Stratagem
1CPSelected
Light of Vengeance
When
Your Shooting phase or the Fight phase.
Target
One unit from your army that has not been selected to shoot or fight this phase.
Effect
Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have that ability while targeting an auspex scanned unit or if the bearer has the BATTLELINE keyword.
Stratagem
1CPSelected
Psy-Chaff Volley
When
Your Shooting phase.
Target
One INFANTRY unit from your army that has just shot.
Effect
Select one enemy unit hit by one or more of those attacks. Until the start of your next turn, while your unit is on the battlefield, that enemy unit is prosecuted. While a unit is prosecuted, each time a model makes an attack against that unit, improve the Armour Penetration characteristic of that attack by 1. While a PSYKER or Battle-shocked unit is prosecuted, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Stratagem
1CPSelected
Tactical Foresight
When
Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target
One unit from your army that was selected as the target of one or more of the attacking unit's attacks.
Effect
Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than or equal to the Toughness characteristic of that unit, subtract 1 from the Wound roll.
Stratagem
1CPSelected
HunTR's Mark
When
Your Shooting phase.
Target
One LEAGUES OF VOTANN unit from your army that has not been selected to shoot this phase.
Effect
Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
Stratagem
5CPDrafted
Hyper-Metabolic Vigour
When
Fight phase.
Target
One INFANTRY unit from your army that has not been selected to fight this phase.
Effect
Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit.
Stratagem
1CPDrafted
Pounce on the Prey
When
Your Movement phase, just after an INFANTRY unit from your army disembarks from a TRANSPORT that made a Normal move this phase.
Target
That INFANTRY unit.
Effect
Until the end of the turn, your unit is eligible to declare a charge.
Stratagem
1CPDrafted
Molecular Erosion
When
Command phase.
Target
One MONSTER unit from your army.
Effect
Select one enemy unit within 6" of a friendly MONSTER and visible to your unit. That enemy unit must take a Battle-shock test. When doing so, subtract 1 from the result. If that test is failed, that enemy unit suffers D3+1 mortal wounds.
Restrictions
You can only use this Stratagem once per battle round.
ENEnhancements1 of 6 drafted
Enhancement
15ptsSelected
Blackweave Shroud
INFANTRY model only. The bearer has the Feel No Pain 4+ ability.
Enhancement
10ptsDrafted
Exemplar of the Mont'Ka
While the bearer is leading a unit, the Killing Blow Detachment rule applies to that unit and applies during the fourth battle round as well.
Enhancement
15ptsDrafted
Fangrune Pendant
INFANTRY model only. The bearer's unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Enhancement
15ptsDrafted
Master of Manoeuvre
MOUNTED model only. If the bearer's unit starts the battle in Strategic Reserves, its points value does not count towards the combined points limit for units from your army that are in Strategic Reserve, and for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Enhancement
25ptsDrafted
Guiding Presence
INFANTRY model only. At the start of your Shooting phase, select one friendly VEHICLE model within 9" of the bearer. Until the end of the phase, each time that model makes an attack, add 1 to the Hit roll.
Enhancement
20ptsDrafted
Profane Altar
The bearer may make a Dark Sacrifice, targeting any friendly INFANTRY unit within 6". Each time the bearer makes a Dark Sacrifice, the maximum number of models are destroyed in the selected unit. Until the end of the phase, the bearer's weapons have both [LETHAL HITS] and [SUSTAINED HITS 1].