Isaac

Pandemonium · 10th Edition

Isaac

Space Marines

Space Marines
Final detachment Drafted, not selected

DR Detachment Rule 1 of 3 drafted

Detachment Rule Selected

Warhost

At the start of the battle round, you receive 1 additional Battle Focus token.

Each time a unit from your army performs the Swift as the Wind Agile Manoeuvre, until the end of the phase, add an additional 1" to the Move characteristic of models in that unit.

Each time a unit from your army performs an Agile Manoeuvre that involves rolling a D6, add 1 to the result.

Detachment Rule Drafted

Plague Legion

While an enemy unit is within 9" of one or more units from your army, that enemy unit is within your army's Shadow of Chaos. In each player's Command phase, select one enemy unit within your army's Shadow of Chaos. That unit must take a Battle-shock test.

Detachment Rule Drafted

Lions of the Emperor

Each time a model in a unit from your army (excluding VEHICLES) makes an attack, if there are no other friendly units within 6" of that unit, add 1 to the Hit roll and add 1 to the Wound roll.

ST Stratagems 6 of 9 drafted

Stratagem
1CP Selected

Unrestrained Rage

When
Your Movement phase, just after a VEHICLE unit from your army Advances or Falls Back.
Target
That unit.
Effect
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
Stratagem
1CP Selected

Appointed Hour

When
Your Shooting phase or the Fight phase.
Target
One INFANTRY or WALKER unit from your army that has not been selected to shoot or fight this phase.
Effect
Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Stratagem
1CP Selected

Light of Vengeance

When
Your Shooting phase or the Fight phase.
Target
One unit from your army that has not been selected to shoot or fight this phase.
Effect
Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have that ability while targeting an auspex scanned unit or if the bearer has the BATTLELINE keyword.
Stratagem
1CP Selected

Psy-Chaff Volley

When
Your Shooting phase.
Target
One INFANTRY unit from your army that has just shot.
Effect
Select one enemy unit hit by one or more of those attacks. Until the start of your next turn, while your unit is on the battlefield, that enemy unit is prosecuted. While a unit is prosecuted, each time a model makes an attack against that unit, improve the Armour Penetration characteristic of that attack by 1. While a PSYKER or Battle-shocked unit is prosecuted, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Stratagem
1CP Selected

Tactical Foresight

When
Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Target
One unit from your army that was selected as the target of one or more of the attacking unit's attacks.
Effect
Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than or equal to the Toughness characteristic of that unit, subtract 1 from the Wound roll.
Stratagem
1CP Selected

HunTR's Mark

When
Your Shooting phase.
Target
One LEAGUES OF VOTANN unit from your army that has not been selected to shoot this phase.
Effect
Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
Stratagem
5CP Drafted

Hyper-Metabolic Vigour

When
Fight phase.
Target
One INFANTRY unit from your army that has not been selected to fight this phase.
Effect
Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit.
Stratagem
1CP Drafted

Pounce on the Prey

When
Your Movement phase, just after an INFANTRY unit from your army disembarks from a TRANSPORT that made a Normal move this phase.
Target
That INFANTRY unit.
Effect
Until the end of the turn, your unit is eligible to declare a charge.
Stratagem
1CP Drafted

Molecular Erosion

When
Command phase.
Target
One MONSTER unit from your army.
Effect
Select one enemy unit within 6" of a friendly MONSTER and visible to your unit. That enemy unit must take a Battle-shock test. When doing so, subtract 1 from the result. If that test is failed, that enemy unit suffers D3+1 mortal wounds.
Restrictions
You can only use this Stratagem once per battle round.

EN Enhancements 1 of 6 drafted

Enhancement
15pts Selected

Blackweave Shroud

INFANTRY model only. The bearer has the Feel No Pain 4+ ability.

Enhancement
10pts Drafted

Exemplar of the Mont'Ka

While the bearer is leading a unit, the Killing Blow Detachment rule applies to that unit and applies during the fourth battle round as well.

Enhancement
15pts Drafted

Fangrune Pendant

INFANTRY model only. The bearer's unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Enhancement
15pts Drafted

Master of Manoeuvre

MOUNTED model only. If the bearer's unit starts the battle in Strategic Reserves, its points value does not count towards the combined points limit for units from your army that are in Strategic Reserve, and for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.

Enhancement
25pts Drafted

Guiding Presence

INFANTRY model only. At the start of your Shooting phase, select one friendly VEHICLE model within 9" of the bearer. Until the end of the phase, each time that model makes an attack, add 1 to the Hit roll.

Enhancement
20pts Drafted

Profane Altar

The bearer may make a Dark Sacrifice, targeting any friendly INFANTRY unit within 6". Each time the bearer makes a Dark Sacrifice, the maximum number of models are destroyed in the selected unit. Until the end of the phase, the bearer's weapons have both [LETHAL HITS] and [SUSTAINED HITS 1].

Army List

CHARACTERS

Calgar in Antilochus Armour (140 pts)

Warlord

Epic Hero

Gauntlets of Ultramar

Uriel Ventris (95 pts)

Bolt Pistol

Invictus

Sword of Idaeus

Captain in Gravis Armour (95 pts)

Master-Crafted Heavy Bolt Rifle

Master-Crafted Power Weapon

Enhancement: Blackweave Shroud (+15 pts)

VEHICLES

Redemptor Dreadnought (205 pts)

Macroplasma Incinerator

Heavy Flamer

Twin Storm Bolter

Icarus Rocket Pod

Redemptor Fist

Redemptor Dreadnought (205 pts)

Macroplasma Incinerator

Heavy Flamer

Twin Storm Bolter

Icarus Rocket Pod

Redemptor Fist

Redemptor Dreadnought (205 pts)

Macroplasma Incinerator

Heavy Flamer

Twin Storm Bolter

Icarus Rocket Pod

Redemptor Fist

Repulsor Executioner (230 pts)

Heavy Laser Destroyer

Heavy Onslaught Gatling Cannon

Repulsor Executioner Defensive Array

Twin Heavy Bolter

Twin Icarus Ironhail Heavy Stubber

Armoured Hull

Storm Speeder Hammerstrike (125 pts)

Hammerstrike Missile Launcher

2x Krakstorm Grenade Launchers

Melta Destroyer

Close Combat Weapon

INFANTRY

Intercessor Squad (80 pts)

4x Intercessors

Bolt Pistol

Bolt Rifle

Close Combat Weapon

1x Sergeant

Power Fist

Bolt Rifle

Grenade Launcher

Intercessor Squad (80 pts)

4x Intercessors

Bolt Pistol

Bolt Rifle

Close Combat Weapon

1x Sergeant

Power Fist

Bolt Rifle

Grenade Launcher

Victrix Honour Guard (220 pts)

1x Chapter Ancient

Banner of Macragge

Master-Crafted Power Weapon

1x Chapter Champion

Blades of Honour

4x Victrix Honour Guards

Master-Crafted Bolt Carbine

Master-Crafted Power Weapon

Victrix Honour Guard (220 pts)

6x Victrix Honour Guards

Master-Crafted Bolt Carbine

Master-Crafted Power Weapon

Infiltrator Squad (100 pts)

3x Infiltrators

Bolt Pistol

Marksman Bolt Carbine

Close Combat Weapon

1x Infiltrator

Helix Gauntlet

Bolt Pistol

Marksman Bolt Carbine

Close Combat Weapon

1x Infiltrator

Infiltrator Comms Array

Bolt Pistol

Marksman Bolt Carbine

Close Combat Weapon

1x Infiltrator Sergeant

Bolt Pistol

Marksman Bolt Carbine

Close Combat Weapon