Add 2 to the Strength characteristic of weapons equipped by models from your army.
TRANSPORT units from your army have the following ability:
Firebase Control (Aura): While a friendly INFANTRY unit is wholly within 6" of this TRANSPORT, ranged weapons equipped by models in that INFANTRY unit have the [SUSTAINED HITS 1] ability.
Each time a MONSTER model from your army makes an attack, add 1 to the Hit roll if that model's unit is below its Starting Strength, and add 1 to the Wound roll as well if that model's unit is Below Half-strength. In addition, while a MONSTER unit from your army (excluding Battle-shocked units) is at its Starting Strength, add 2 to the Objective Control characteristic of models in that unit.
You can include a FLASH GITZ unit in your army. During the Declare Battle Formations step, the bearer must be attached to a FLASH GITZ unit. Each time a model in the bearer's unit makes a ranged attack, you can re-roll the Hit roll.
Each time an enemy unit within Engagement Range of the bearer's unit is selected to Fall Back, roll one D6: on a 3+, that unit cannot Fall Back this phase and must Remain Stationary.
Once per battle round, the bearer can use this Enhancement. If it does, you can target the bearer's unit with the Fire Overwatch or Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this turn.
At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result for each Battle-shocked enemy unit that is on the battlefield: on a 5+, you gain 1CP.
Each time a model in the bearer's unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Each time the bearer's unit is selected to shoot, you can gain an ability from the Try Dat Button! Detachment rule. To do so, roll one D6: until the end of the phase, ranged weapons equipped by models in that unit gain that Button Effect.
CHARACTERS
Archon (125 pts)
Soul Trap
Huskblade
Enhancement: Mek Kaptin (+45 pts)
Lady Malys (100 pts)
Warlord
Melee Weapons
Lelith Hesperax (85 pts)
Lelith's Blades
Succubus (50 pts)
Archite Glaive and Agoniser
Succubus (50 pts)
Archite Glaive and Agoniser
INFANTRY
Incubi (90 pts)
1x Aspect Shrine Token
1x Klaivex
Demiklaives
4x Incubi
Klaive
Mandrakes (75 pts)
1x Nightfiend
Baleblast
Glimmersteel Blade
4x Mandrakes
Baleblast
Glimmersteel Blade
Flashgitz (160 pts)
10x Snazzgun
10x Choppa
1x Ammo Runt
MOUNTED
Hellions (170 pts)
1x Heliarch
Phantasm Grenade Launcher
Splinter Pods
Hellglaive
9x Hellions
Hellglaive
Splinter Pods
Reavers (70 pts)
2x Reavers
Bladevanes
Splinter Pistol
Splinter Rifle
1x Arena Champion
Grav Talon
Heat Lance
Bladevanes
Splinter Pistol
Reavers (70 pts)
2x Reavers
Bladevanes
Splinter Pistol
Splinter Rifle
1x Arena Champion
Grav Talon
Heat Lance
Bladevanes
Splinter Pistol
MONSTERS
Cronos (55 pts)
Spirit Syphon
Spirit Leech Tentacles
VEHICLES
Raider (85 pts)
Bladevanes and Chainsnares
Dark Lance
Raider (85 pts)
Bladevanes and Chainsnares
Dark Lance
Venom (70 pts)
Bladevanes
2x Splinter Cannon
Venom (70 pts)
Bladevanes
2x Splinter Cannon
Venom (70 pts)
Bladevanes
2x Splinter Cannon
Venom (70 pts)
Bladevanes
2x Splinter Cannon
BATTLELINE
Wyches (90 pts)
6x Wyches
Hekatarii Blade
Splinter Pistol
3x Wyches
Gladiatorial Weapons
1x Hekatrix
Power Weapon
Blast Pistol
Wyches (90 pts)
6x Wyches
Hekatarii Blade
Splinter Pistol
3x Wyches
Gladiatorial Weapons
1x Hekatrix
Power Weapon
Blast Pistol
Wyches (90 pts)
6x Wyches
Hekatarii Blade
Splinter Pistol
3x Wyches
Gladiatorial Weapons
1x Hekatrix
Power Weapon
Blast Pistol
Wyches (90 pts)
6x Wyches
Hekatarii Blade
Splinter Pistol
3x Wyches
Gladiatorial Weapons
1x Hekatrix
Power Weapon
Blast Pistol
Wyches (90 pts)
6x Wyches
Hekatarii Blade
Splinter Pistol
3x Wyches
Gladiatorial Weapons
1x Hekatrix
Power Weapon
Blast Pistol