Add 2 to the Strength characteristic of weapons equipped by models from your army.
Detachment RuleDrafted
Brandfast Oathband
TRANSPORT units from your army have the following ability:
Firebase Control (Aura): While a friendly INFANTRY unit is wholly within 6" of this TRANSPORT, ranged weapons equipped by models in that INFANTRY unit have the [SUSTAINED HITS 1] ability.
Detachment RuleDrafted
Crusher Stampede
Each time a MONSTER model from your army makes an attack, add 1 to the Hit roll if that model's unit is below its Starting Strength, and add 1 to the Wound roll as well if that model's unit is Below Half-strength. In addition, while a MONSTER unit from your army (excluding Battle-shocked units) is at its Starting Strength, add 2 to the Objective Control characteristic of models in that unit.
STStratagems6 of 9 drafted
Stratagem
1CPSelected
Hunter's Instincts
When
Your opponent's Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
Target
One INFANTRY or MOUNTED unit from your army that is within 9" of that enemy unit. You cannot target a unit that is within Engagement Range of one or more enemy units.
Effect
Your unit can make a Normal move of up to 6".
Stratagem
1CPSelected
A Deadly Prize
When
Start of the Command phase.
Target
One INFANTRY or MOUNTED unit from your army within range of an objective marker you control.
Effect
That objective marker is Sabotaged, and remains under your control until your opponent controls it at the start or end of any turn. While an objective marker is Sabotaged and under your control, each time an enemy unit ends a move within range of that objective marker, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
Stratagem
1CPSelected
Sickening Impact
When
Your Charge phase, just after an INFANTRY unit from your army ends a Charge move.
Target
That INFANTRY unit.
Effect
Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 2+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
Stratagem
1CPSelected
Chosen for Glory
When
Your Shooting phase or the Fight phase.
Target
One unit from your army that has not been selected to shoot or fight this phase.
Effect
Your unit can make a Desperate Pact. If it does, until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll, and if your unit did not fail the resulting Leadership test when making that Desperate Pact, you can re-roll the Wound roll as well.
Stratagem
1CPSelected
Pinning Fire
When
Your Shooting phase.
Target
One unit from your army that has not been selected to shoot this phase.
Effect
Until the end of the phase, after your unit has shot, select one enemy CHARACTER, MONSTER, or VEHICLE unit hit by one or more of those attacks. Until the start of your next Shooting phase, that unit is pinned. While a unit is pinned, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.
Stratagem
2CPSelected
Unnatural Aggression
When
End of your opponent's Charge phase.
Target
One unit (excluding MONSTERS and VEHICLES) from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.
Effect
Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
Stratagem
1CPDrafted
Staged Death
When
Any phase.
Target
One INFANTRY CHARACTER model from your army that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.
Effect
At the end of the phase, set your model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with half of its starting number of wounds remaining.
Restrictions
Each model can only be targeted with this Stratagem once per battle.
Stratagem
1CPDrafted
Sensory Excruciation
When
Your Command phase.
Target
One MONSTER unit from your army that is on the battlefield.
Effect
Each unit on the battlefield that is within your army's Shadow of Chaos must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength.
Stratagem
1CPDrafted
Cost of Victory
When
End of your opponent's Fight phase.
Target
One BATTLELINE unit from your army.
Effect
If your unit is not within Engagement Range of one or more enemy units, remove it from the battlefield and place it into Strategic Reserves. When doing so, return every destroyed BATTLELINE model to your unit.
ENEnhancements1 of 6 drafted
Enhancement
45ptsSelected
Mek Kaptin
You can include a FLASH GITZ unit in your army. During the Declare Battle Formations step, the bearer must be attached to a FLASH GITZ unit. Each time a model in the bearer's unit makes a ranged attack, you can re-roll the Hit roll.
Enhancement
20ptsDrafted
Soulless Reaper
Each time an enemy unit within Engagement Range of the bearer's unit is selected to Fall Back, roll one D6: on a 3+, that unit cannot Fall Back this phase and must Remain Stationary.
Enhancement
25ptsDrafted
Eye of the Augurim
Once per battle round, the bearer can use this Enhancement. If it does, you can target the bearer's unit with the Fire Overwatch or Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this turn.
Enhancement
15ptsDrafted
Eater of Dread
At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result for each Battle-shocked enemy unit that is on the battlefield: on a 5+, you gain 1CP.
Enhancement
10ptsDrafted
Loathsome Dexterity
Each time a model in the bearer's unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Enhancement
35ptsDrafted
Press it Fasta
Each time the bearer's unit is selected to shoot, you can gain an ability from the Try Dat Button! Detachment rule. To do so, roll one D6: until the end of the phase, ranged weapons equipped by models in that unit gain that Button Effect.